Minecraft Clay Soldiers Mod [1.5.2/1.5.1/1.4.7]
Minecraft Mods — May 13, 2013, 2:36 PM - 1,641 ViewsHere’s how it works: A clay soldier is an item you can hold in your hand. It is crafted using a clay block (for substance) and soulsand (for sustaining intelligent life). Specifically, one block of clay and one block of soulsand can be used to create four soldiers. Once you have a nice little pile in your hands (up to 16), right-click to place them all at once. They will quickly spread out and begin to roam the landscape. They walk slow and don’t jump very high, but they have enough arm strength to climb up a single block. Unfortunately, since they lack a decent skeletal support structure (or even skin, for that matter), their delicate figures can be horribly mutilated by even the weakest of blows. A player can cripple a clay soldier in just a single punch. So naturally, they aren’t hostile towards anything bigger than themselves. So, what in the world are they qualified to fight against? …Other clay soldiers, of course!
Clay soldiers have a team-based mentality. They respect similar colors of their race, and treat their identical equals as brothers. But when colors other than grey come into play, things start to get a little bit more exciting! You can use red dye, blue dye, green dye, yellow dye, orange dye, pink dye, brown dye (cocoa beans) or purple dye to change the color of your soldiers, and then set them loose to start a fight! Grey soldiers are peaceful unless attacked, but all other colors will rush in for the kill without mercy! Their natural hatred towards members of a different spectrum allows for a lot of exciting events to take place in your Minecraft world. Build giant battlefields, arm your fortresses to the teeth, and let your soldiers transform the earth into a sea of crumbled clay!
Clay Soldiers Mod enables you to create a soldier out of clay. Which will set on war according to there colors.
Horses, Pegasi, Turtles, Bunnies and Geckos:
Clay Disruptor, Clay Cookies and Clay Nexus:
Features:
- The colors are made by the clay soldier at the bottom and the determined color of dyes on top. Well they can war and kill each other, while you sit out of battle and try to help your team out by putting items on them. These are the items you can put on them, they are called customizing the soldiers, starting off with horses:
- Horses: Clay soldier can mount them by right clicking.
- *Note: You need to throw the item down on the clay soldiers to equip on them*
- Stick: Used for weapons on soldiers.
- Leather: 1 piece of leather is for a armor on the soldier.
- Raw porkchop: Feed your soldiers!
- Gold ingots: Declare the group leaders with these.
- Lightstone Dust: Make them glow.
- Sulfur: Explode upon death.
- Sugar: Increases speed!
- One lump of clay: Revive there soldiers!
- When soldiers dies you can collect them and place them back into the battlefield! Non stop war.
- Flint: Sharpened Sticks!
- Redstone dust: Blind a soldier.
- Slimeballs: Stop one soldier ( meh favorite)
- Clay disruptors
- Iron ingots: Makes a soldier strong!
- Gravel: Ranged stone throwing!
- Rod: Guide your army
- Wood: Supply wood for them to automatically make them build houses!
- Chests: they can open chests.
How to Download and Install Clay Soldiers Mod for Minecraft 1.5.2
- Back up your minecraft.jar every time you download the mod.
- Download and Install Manager Pack, Minecraft Forge
- Delete META-INF.
- Test Minecraft make sure it isn’t a blackscreen.
- Then open start>run>%appdata%>.minecraft>bin
- Open minecraft.jar by using winrar or 7zip.
- Then download Clay Soldier Mod .
- Drag all the files inside Clay Soldier Mod into the minecraft.jar opened by winrar.
- Play!
Developer: SanAndreasP
Download Minecraft Clay Soldiers Mod [1.5.2]:
For Minecraft 1.5.2
Clay Soldiers Mod 1.5.2
For Minecraft 1.5.1
Clay Soldiers Mod 1.5.1
For Minecraft 1.4.7
Clay Soldiers Mod 1.4.7
3 Comments
i love turtles
—- Minecraft Crash Report —-
// Quite honestly, I wouldn’t worry myself about that.
Time: 7/2/13 6:11 AM
Description: Failed to start game
java.lang.NullPointerException
at net.minecraft.item.ItemStack.func_77960_j(ItemStack.java:268)
at sanandreasp.mods.ClaySoldiersMod.item.CSM_ItemClayMan.func_77667_c(CSM_ItemClayMan.java:89)
at sanandreasp.mods.ClaySoldiersMod.registry.CSMModRegistry.postInit(CSMModRegistry.java:189)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:695)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:206)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:447)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
—————————————————————————————
– System Details –
Details:
Minecraft Version: 1.5.2
Operating System: Windows XP (x86) version 5.1
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 536782168 bytes (511 MB) / 648740864 bytes (618 MB) up to 648740864 bytes (618 MB)
JVM Flags: 1 total; -Xms640m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.2.684 Minecraft Forge 7.8.0.684 13 mods loaded, 13 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
FML{5.2.2.684} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Forge{7.8.0.684} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_ReiMinimap{v3.3_06 [1.5.2]} [mod_ReiMinimap] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_Arrows{1.5.2} [mod_Arrows] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_ElementalSwords{3.14159265} [mod_ElementalSwords] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
mod_TooManyItems{1.5.2 2013-04-25} [mod_TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
DamageIndicatorsMod{2.7.0.1} [Damage Indicators] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
TheWarsMod{3.4.1} [The Wars Mod by Resinresin] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
ClaySoldiersMod{9.1} [Clay Soldiers Mod] (Clay-Soldiers-Mod-1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Errored
SAP_Man{1.4.2} [SanAndreasPs Managers] (SAP_ManPack_v142.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
TStormFix{1.0} [Thunderstorm Fix] (SAP_ManPack_v142.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
WingMod{1.5.2v1} [WingCraft] (WingCraft1.5.2v1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
LWJGL: 2.4.2
OpenGL: Intel Bear Lake B GL version 1.4.0 – Build 7.14.10.4926, Intel
Is Modded: Definitely; Client brand changed to ‘fml,forge’
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
so that’s my problem .help. because i want it really bad